Corpse Tender
Different values: 5
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object {Corpse Tender}
    _id : string {Corpse Tender._id} (all different values)
    folder : string {Corpse Tender.folder} (same value: 'vISZTbwsmNLj5DsC')
    img : string {Corpse Tender.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
    name : string {Corpse Tender.name} (all different values)
    system : object {Corpse Tender.system}
        actionType : object {Corpse Tender.system.actionType}
            value : string {Corpse Tender.system.actionType.value} (same value: 'passive')
        actions : object {Corpse Tender.system.actions}
            [value] : empty
        category : string {Corpse Tender.system.category} (same value: 'class')
        description : object {Corpse Tender.system.description}
            value : string {Corpse Tender.system.description.value} (all different values)
        level : object {Corpse Tender.system.level}
            value : integer {Corpse Tender.system.level.value} (4 different values)
                4 (x2)
                2 (x1)
                12 (x1)
                8 (x1)
        prerequisites : object {Corpse Tender.system.prerequisites}
            value : array<object> {Corpse Tender.system.prerequisites.value}
                Length: min=1 max=2
                Value type: object {Corpse Tender.system.prerequisites.value.[]}
                    value : string {Corpse Tender.system.prerequisites.value.[].value} (all different values)
        publication : object {Corpse Tender.system.publication}
            license : string {Corpse Tender.system.publication.license} (same value: 'OGL')
            remaster : boolean {Corpse Tender.system.publication.remaster} (same value: False)
            title : string {Corpse Tender.system.publication.title} (same value: 'Pathfinder #181: Zombie Feast')
        rules : ignored (Foundry rules object) {Corpse Tender.system.rules}
        traits : object {Corpse Tender.system.traits}
            rarity : string {Corpse Tender.system.traits.rarity} (same value: 'uncommon')
            value : array<string> {Corpse Tender.system.traits.value}
                Length: min=1 max=2
                Value type: string {Corpse Tender.system.traits.value.[]} (2 different values)
                    'archetype' (x5)
                    'dedication' (x1)
    type : string {Corpse Tender.type} (same value: 'feat')